Design to Build a Mobile Android-Based Mathematics Learning Application for PAUD Kartini

Nungsiyati Nungsiyati(1), Indrianingsih Indrianingsih(2),


(1) Prodi Sistem Informasi, FTIKOM, Institut Bakti Nusantara, Lampung
(2) Prodi Sistem Informasi, FTIKOM, Institut Bakti Nusantara, Lampung
Corresponding Author

Abstract


Applications are often also referred to as software, which is a computer program whose instructions can be changed easily. The purpose of this research is to make a Mathematics Learning Application in more interesting way based on Mobile Android. The application is made using SDLC (System Development Life Cycle) method. SDLC is one of the popular information system development methods when the information system was first created. The results of the design of the mathematics learning application at PAUD Kartini include learning numbers, learning addition, learning subtraction, practicing questions, and exit menus. Existing facilities are very helpful in learning.


Keywords


android mobile, SDLC.

References


A. Ikhwan, M. A. Badruzaman, A. Khoir, dan M. Muslihudin, “Implementasi Aplikais Penghafal Huruf Berbasis Android Di Madrasah Ibtidaiyah Al Fajar Pringsewu,” JPGMI, vol. 4, no. 1, hal. 23–32, 2018.

Husaini dan Lampung, “Pemanfaatan Teknologi Informasi Dalam Bidang Pendidikan (E-Education),” J. Mikrotik, vol. 2, no. 1, hal. 1–5, 2014.

A. Sirumapea, P. A. Panchadria, dan A. Rosmiati, “Perancangan Aplikasi Mobile Learning Huruf Hangeul korea,” Acad. J. Comput. Sci. Res., vol. 2, no. 2, hal. 1–5, 2020.

N. S. B. Sri Hartati, Novi Ayu Kristiana Dewi, Dwi Puastuti, Muhamad Muslihudin, “Sistem Aplikasi Educhat Stmik Pringsewu Berbasis Android Sebagai Media Komunikasi Dan Informasi,” J. Teknosi, vol. 03, no. 01, hal. 143–152, 2017.

Firdauz, “Aplikasi Pembelajaran Juz Amma Berbasis Android,” J. TIKA, hal. 89–94, 2016.

Musrikah, “Pengajaran Matematika Pada Anak Usia Dini,” Martabat J. Peremp. dan Anak, vol. 1, no. 1, hal. 1–22, 2017.

Mirawati dan S. Endah, “Interactive Flip Book: Media Pembelajaran Digital Untuk Menstimulasi Spatial Sense Anak Usia Dini,” Pros. Unimus, vol. 4, hal. 722–730, 2021.

Mirawati, “Penerapan Permainan Matematika Kreatif Dalam Meningkatkan Number Sense Anak Taman Kanak-Kanak,” Edusentris, J. Ilmu Pendidik. dan Pengajaran, vol. 2, no. 1, hal. 47–60, 2015.

Sudaryono, Metodologi Penelitian, Ed. 1.-Ce. Jakarta: Kharisma Putra Utama Offset, 2017.

S. Sangadji, Etta Mamang, Metodologi Penelitian. Yogyakarta: Penerbit Andi Yogyakarta, 2010.

Sugiyono, Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: Alfabeta, 2011.

Sugiyono, Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta, 2007.

H. Al Fatta, Analisis & Perancangan Sistem Informasi untuk Keunggulan Bersaing Perusahaan & Organisasi Modern. Yogyakarta: Penerbit Andi Yogyakarta, 2007.

S. A. Muhamad Muslihudin, Fauzi, Metode Desain & Analisis Sistem Informasi Membangun Aplikasi Dengan UML Dan Model Terstruktur. Yog: Andi Offset, 2021.

O. Muhammad Muslihudin, Analisis Dan Perancangan Sistem Informasi Menggunakan Model Terstruktur Dan UML. Yog: Andi Offset, 2016.


Full Text: PDF

Article Metrics

Abstract View : 86 times
PDF Download : 18 times

DOI: 10.56327/jtksi.v6i1.1386

Refbacks

  • There are currently no refbacks.